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Session Report: Ice-Bound and Everything

Session Report: Ice-Bound and themes of Identity, Human Dignity, the Fallibility of Memory, Fatal Flaws, Duplicates and Authenticity, Rebelliousness and Authority, Romance, the Lure of Exploration,...

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Session Report: T.I.M.E Stories and Replayability

Somebody has created an analog analog to the meticulously rendered, puzzle-driven adventures games that defined my youth. And it’s about time. T.I.M.E Stories, from French designer Manuel Rozoy,...

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Potential*Emergency*Minecraft

This article, which originally appeared on the Black Clock blog in 2011 as part of an ongoing exploration into interactive storytelling, has been revised for publication on Entropy. It’s practically a...

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Session Report: Zimby Mojo & Party Politics

Zimby Mojo is designed and published by Jim Felli of Devious Weasel Games, also responsible for the minimalist fantasy epic Shadows of Malice. You can purchase it directly from the publisher here. The...

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Session Report: Gloomhaven and Telling New Stories

Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. This month’s game is: Gloomhaven by...

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Session Report: Arkham Horror LCG and the New Lovecraftian

Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. This month’s game is: Arkham Horror:...

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Session Report: The 7th Continent and Spoiler Sensitivity

Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. This month’s game is: The 7th...

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Session Report: English Eerie and Games as Writing Prompt

Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. This month’s game is: English Eerie...

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Session Report: Tales of the Arabian Nights and Continuity

Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. This month’s game is: Tales of the...

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Session Report: Roots and Education

Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. This month’s game is: Roots by James...

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