Session Report: Ice-Bound and Everything
Session Report: Ice-Bound and themes of Identity, Human Dignity, the Fallibility of Memory, Fatal Flaws, Duplicates and Authenticity, Rebelliousness and Authority, Romance, the Lure of Exploration,...
View ArticleSession Report: T.I.M.E Stories and Replayability
Somebody has created an analog analog to the meticulously rendered, puzzle-driven adventures games that defined my youth. And it’s about time. T.I.M.E Stories, from French designer Manuel Rozoy,...
View ArticlePotential*Emergency*Minecraft
This article, which originally appeared on the Black Clock blog in 2011 as part of an ongoing exploration into interactive storytelling, has been revised for publication on Entropy. It’s practically a...
View ArticleSession Report: Zimby Mojo & Party Politics
Zimby Mojo is designed and published by Jim Felli of Devious Weasel Games, also responsible for the minimalist fantasy epic Shadows of Malice. You can purchase it directly from the publisher here. The...
View ArticleSession Report: Gloomhaven and Telling New Stories
Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. This month’s game is: Gloomhaven by...
View ArticleSession Report: Arkham Horror LCG and the New Lovecraftian
Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. This month’s game is: Arkham Horror:...
View ArticleSession Report: The 7th Continent and Spoiler Sensitivity
Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. This month’s game is: The 7th...
View ArticleSession Report: English Eerie and Games as Writing Prompt
Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. This month’s game is: English Eerie...
View ArticleSession Report: Tales of the Arabian Nights and Continuity
Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. This month’s game is: Tales of the...
View ArticleSession Report: Roots and Education
Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. This month’s game is: Roots by James...
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